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Ftl better planets and backgrounds
Ftl better planets and backgrounds




ftl better planets and backgrounds ftl better planets and backgrounds

The most crucial systems can be manned by crew members, increasing their efficiency so that weapons reload faster and shields recharge quicker. Each system requires power from the main reactor to run and the chances are you’ll only have so much to go around, and so you might temporarily turn off the power to your medbay and your engines in favour of boosting the shields. Ships are divided into critical systems and subsystems such as shields, weapons, engines and so on, each of which is located in a specific room in the ship that can be targeted by both you and the enemy. Ship combat is what you spend most of your time in FTL doing, and it’s by far the most comprehensive part of the game. And some just throw you into combat straight away, at which point you have two options: either destroy the attacking ship, or else hold them off long enough for you to charge your jump engines and escape.

ftl better planets and backgrounds

Some require you to make a choice which could involve fighting another ship choosing correctly can lead to big rewards like extra weapons systems and crew members (you can never have enough crew members). Some of these random encounters are good, giving you lump sums of scrap (the game’s currency), missiles and fuel. What you find at your destination could be just about anything from a friendly store to a space station that’s on fire to a pirate attack. You can travel to any jump beacon in range, and each jump you make uses up one fuel. That’s pretty roguelike-y, even if the mechanics of ship-to-ship combat in FTL are drastically different from hitting a goblin with a club.Įach sector is made up of a collection of jump beacons placed next to points of interest. You start the game with a ship, some guns and a few crewmen, and your task is to make your way across a collection of randomly generated sectors towards the one where the big boss lives so that you can defeat him in single combat. This is probably doing it something of a disservice since it does an awful lot of things that I have either never seen before period, or else last saw in obscure Acorn/Atari/Amiga games twenty-odd years ago, but it’s the closest I can get to summing the game up in one sentence. The best way to describe FTL is as a sort of limited space-based roguelike. FTL: Faster Than Light (was the subtitle really necessary?) is the first tangible return on my numerous Kickstarter investments, and it’s a very promising trailblazer for the concept of crowdsourced games in general.






Ftl better planets and backgrounds